A downloadable asset pack

Get this asset pack and 4 more for $19.90 USD
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PSX Bundle: all 5 PSX packs for $19.90

Get all five PSX packs in the PSX Bundle for $19.90: Town, Nature, Street, Yards and House Interiors (sale ends Dec 9).

Build a PS1-style town. One kit, every room from the basement to the roof.

190 modular pieces, 2 m grid, 56 door and window models, 7 building types, 6 PSX material sets

Gridhouse is a modular building kit on a 2 m grid with PSX textures: houses, garages, a brick building, a diner, a hospital, a convenience store and a motel, 190 pieces. 137 for walls, nodes, floors, foundations, roofs and stairs, and 53 trim pieces for baseboard, wainscot, chair rail and crown, so you place them instead of modelling them. Doors and windows really move, and every door model has its own painted PSX image.

The PSX town at dusk: the diner sign, Main Street and the motel in the fog

The town

A whole PS1 town, from four packs. Every building here is from this pack: the houses and their garages, the brick building, the diner, the hospital, the convenience store and the motel. The roads, curbs, manholes, cones, signs, lamps, bins and traffic signals are the PSX Street Kit, the fences, gates and everything in the yards and lots are the PSX Fences & Yards Kit, and the trees are PSX Nature. They are sold separately, or with this pack in the bundle. They share one look, so they sit together without any work.

The town from above: Main Street, two residential streets with turnarounds, the forest around

Over the PSX town: the hospital and the first houses

Over the signalised junction, the diner and the motel

Past the motel, round the bend into the woods

High over Main Street and the diner

Up close

A back yard with its dog house, the motel's empty pool, the traffic signals, the diner and the motel at night, the houses, the Dead End sign, a curb inlet, road works, the autumn trees, trash day and a hydrant.

back yard, motel pool, signalised junction, diner at night

motel at dusk, residential street, dead end, curb inlet

road works, autumn trees, trash day, main street hydrant

The buildings

Every building in the town is one of the examples in this pack, built from the same 190 pieces.

Houses, garages, the hospital, the store, the diner and the motel, in the town

New in 1.6.0

Free update for everyone who bought the pack. Garages sized for a real car: a one-car front of 6 m with the door centred and a two-car front of 8 m with two doors, 8 m deep, ramps, swing doors, sliding doors on a track and an automatic sectional door whose panels run up the track and under the ceiling, opener included. Detached or attached: a wing against the house under a low roof that dies into its wall, a two-car garage beside a brick building, a ranch with the garage inside under one roof, and a covered walk between house and garage. A picket fence with a gate, open craftsman eaves, a cupola with a weathervane, a hayloft door and knee braces. And every stair reworked: wall handrails from the first riser to the last, one newel at the top of a U, raked wainscot and skirting that meet the room's at a clean mitre, a stair window above the rail, and a stair hole edge flush with the ceiling.

1.6.1: roof fixes. On the low garage roofs the gutter, drip edge and downpipe head sit on the roof edge, a free gable has no step flashing, and a gable column is one piece. The pale line at the corners of every gable roof is gone, and the covered walk has gutters and downpipes.

1.7.0: new PSX textures. Every PSX material set and every PSX example building now has square-pixel textures at 128 pixels per metre, darker and grimier, and every door model has a new painted image: worn paint, scuffs, rust and the outline of a removed sign, with no light painted in. The geometry and the file names are the same as 1.6.1, so your scenes update in place.

In motion

A PSX house assembling itself, piece by piece

PSX textures

The PSX look is in the textures: stained wallpaper, cracked ceilings, grimy tile and worn wood, painted at a low resolution, seamless, with albedo, normal and ORM maps. Every door model has its own painted image that lines up with its panels.

A stair hall with damask wallpaper, dark wood and a worn runner

A sitting room with stained wallpaper, a water-marked ceiling and a worn green carpet

Damask dining room, striped gallery, kitchen, checker tile bathroom, bedroom and cellar

The painted door images, flat

The seamless texture set of the houses

The brick building and the diner have textures of their own, painted over large areas so a long wall does not show a repeat.

The seamless textures of the brick building and the diner

Each material is a full set of maps, the doors included: albedo, a normal map, roughness and occlusion.

Wallpaper, brick, tile and door: albedo, normal, roughness and occlusion

A house of the pack on the town street

Every building has a PSX material set of its own, six in all, in its pack.

The rooms

Every picture here is the kit and its PSX materials: empty rooms with no furniture and no paintover. Portals, pass-throughs, pocket doors and L and U stairs come from the same pieces as the walls.

Plans from the kit: a wide portal, a pass-through, pocket doors, L and U stairs

The view through the windows is scene dressing. The ceiling lamp is a piece in every pack.

The grid

Everything snaps to a 2 m module and a 3 m storey. Walls run between nodes, and one node piece closes every junction, whether it is an L, a T, a cross or a free end: no overlaps, no holes, no patching the corner.

The piece map of a test board: a colour per piece family, the nodes in yellow

The whole house

A foundation with windows above the ground, floors with stair wells, gables, attics, and the roof. Each level is made of the same pieces, so you can cut a house open for a level, a cutaway or a floor plan.

A house in a colour per piece, opening floor by floor

The trims

Baseboard, wainscot, chair rail and crown are separate layers, and each one is just three pieces: a straight, an inside corner and an outside corner, mitred. Scale the straight along its length and it fits any stretch of wall, up to a door casing you made yourself. The wainscot adds one plain board for the short stretches, so its panels never get squeezed.

A room corner receiving its trims, layer after layer

Baseboard, wainscot, chair rail and crown on one corner

The doors

56 door and window models for the kit's openings, each with its painted PSX image. Doors are built like real joinery: stiles, rails and raised panels, a frame with its stops, a threshold, and hinges that carry their motion data. Double, pocket and sliding doors, wide portals and kitchen pass-throughs are in the same set.

Twelve door models with their PSX textures: panelled, glazed, closet, swing, flush, louvred, service, double and shopfront

Doors and windows opening along a test wall

The windows

Sliding sashes from 1/1 to 8/8 lights, tall and wide versions, casements, hoppers, louvres and shop windows, with a sill, stool and apron inside and a casing outside. Sashes slide and casements swing.

Nine window models: sash, tall, wide, casement, hopper, louvre and shop window

Casings and mouldings

The details that make a wall look built: five interior door casings, some with corner blocks and head caps, exterior casings, baseboards, crowns, chair rail and panelled wainscot. Corners are mitred.

Door casings: Victorian, colonial, craftsman, simple, and the exterior casings

Baseboards, crowns, chair rail and wainscot sections

Hardware

5 lines of lock sets, each with sash locks, lifts, casement levers and pulls to match: brass, Eastlake, white porcelain, black porcelain and glass. Hinges, strike plates and bolts are modelled too.

One lock set from each of the five hardware lines

The stairs

Straight, L and U flights that fit the storey height, with landings, newels and balusters, plus an open framed stair for the basement. Each one comes with its own well in the floor.

L and U stairs, seen from above with the upper floor off

Panel, turned and box newels

The attic

A folding ladder pulls down from a ceiling hatch: panel, three sections, arms, springs and handle, all rigged and animated. Above it the attic is framed the way a real one is, with rafters, collar ties, ridge boards, joists, a walk board around the hatch and vents in the gables. The framing follows the roof above it.

The folding ladder opening in the upper hall, then the framing above it

The ladder closed in the ceiling, and open down to the floor

The attic framing under the roof, the ladder hatch in the middle

The street

The example houses come in PSX, each in a facade of its own: soot brick, cream render under clay tile, white lap siding with teal trim, and a white farmhouse. A facade is a layer over the same pieces, so here is one plan in all four.

One house changing facade

One plan, four PSX facades

One kit, many buildings

Rectangles, Ls and Ts. Gable, hip, crossed and flat roofs. One to three storeys, porches, balconies, a basement, an attic ladder, a flat roof with a parapet, scuppers and a hatch.

The camera rising over the PSX street

Garages

A garage for every house, from the same grid: one car in 6 x 8 m with the door centred, two cars in 8 x 8 m with two doors, so a full-size car leaves room to open its doors. The floor is a step above the ground with a ramp at the door. Open joists or a ceiling, a bare bulb in a porcelain holder, black iron hardware. Three kinds of door fit the 3 x 2.25 m opening: swing doors that open outward (boards, X-braced with lights, or glazed), sliding doors on a top track, and an automatic sectional door in three faces (raised panel, ribbed with lights, carriage look), with its torsion spring, opener, rail and safety sensors. Its four panels follow the curved track; with a ceiling it takes a low-headroom track instead.

A farm garage with a cupola, X-braced swing doors and a sectional door, in the town

Hipped garage, farm garage, two-car garage by the brick building, and the street

Sectional doors on their tracks with the opener, sliding doors, swing doors, and the garages at night

The cupola, the hayloft door and the craftsman knee braces come with them, and the picket fence is a kit piece too: a post, a 2 m and a 1 m run, and a 2 m run with a gate.

Or build the garage against the house. A one-car wing sits on a gable wall under a low 1:2 roof that runs into the house wall with step flashing. A two-car garage stands beside the brick building. A ranch keeps its garage inside, under the same roof: the garage floor sits 0.375 m below the house, the foundation shows as a concrete curb, and three steps lead up to the door into the house. A covered walk with a flat ceiling, posts and a light joins a house to a detached garage. The house wall inside the garage takes the garage finish, and its gutters, casings and canopies keep out of the garage roof.

A garage wing on a farmhouse, a two-car garage beside a brick building, a ranch with an integrated garage and a covered walk

The roads, street props, fences, yard props and trees around the buildings are not in this download: they are the PSX Street Kit, the PSX Fences & Yards Kit and PSX Nature.

The brick building

Three storeys of soot-black brick from the same grid and the same pieces as the houses, built as masonry: brick piers at the corners, a stone sill and a soldier-course lintel at every window, a dentil cornice and a flat roof behind a parapet, with a tar membrane, coping, scuppers, a hatch and a vent stack.

A three storey brick building with a flat roof, from the street corner

The brick building, then the same view as a piece map

Steel canopy with tie rods, stone sill and soldier lintel, dentil cornice, and the flat roof

Inside the brick building: sitting room with a U stair and the upper hall

The fittings of its front are pieces in the download: the steel canopy, the coach lantern, the iron step rail, and a masonry sill and lintel for every opening size.

Steel canopy, coach lantern, step rail and masonry sills and lintels on their own

The diner

A roadside diner, 16 by 8 m, from the same kit: mustard lap siding, a clay tile gable roof, shop windows and a shopfront double door, a timber entrance canopy on brackets, a frieze under the eaves, a cement tile floor, green beadboard and a steel kitchen pass-through. A commercial building gets its own joinery, so nothing looks like a house door on a shop.

A long single storey diner with a clay tile roof and green joinery

The diner, then the same view as a piece map

Timber canopy and shopfront door, end wall with a service door, back wall, and the steel pass-through

The empty dining room with a cement tile floor and green beadboard

Its parts are in the download too: the canopy, the frieze board, its own flat casings inside and out, and the commercial doors and shop windows.

Timber canopy and frieze board on their own

Diner casings, commercial doors and a shop window on their own

The hospital

An institutional hospital from the 1930s to the 1960s, 22 by 10 m on three storeys: dark brick, a stone entrance block, steel windows and a flat roof with a parapet. Corridors, wards and operating rooms have gloss paint, a tile dado, a sanitary coved skirting and a bump rail, terrazzo and linoleum, and all the trims are pieces like every other trim. It has its own joinery: swing doors with round lights, ward doors, fire doors, a steel door, an entrance pair, steel windows and a reception counter.

A three storey brick hospital with a stone entrance block

The hospital, then the same view as a piece map

Entrance, back wall, flat roof and a corridor

Entrance hall, ward, operating room and stair

Hospital doors, steel windows and the counter on their own

The hospital comes without furniture.

The convenience store

A single storey roadside store, 16 by 10 m: an aluminium storefront turning the corner over a brick upstand, a flat canopy, painted block at the back and a flat roof with rooftop units. Inside, a vinyl tile floor and a suspended ceiling, with a stock room, an office and a washroom. It is an ordinary shop in daily use, with its own joinery.

A single storey convenience store with a corner storefront and a flat canopy

The store, then the same view as a piece map

Storefront, canopy, back wall with delivery doors, and the roof

Shop floor, storefront from inside, stock room and washroom

The motel

A two storey motel block, 26 by 6 m, with twelve rooms off a covered walkway, a steel stair and steel guards, and a separate reception with a counter and a laundry. Each room has a red door, a wide sliding window with a curtain, wood paneling, carpet and a tiled bathroom.

A two storey brick motel with a covered walkway and red room doors

The motel, then the same view as a piece map

Steel stair, upper walkway, reception and flat roofs

Room, window with curtain, bathroom and reception counter

The doors, windows, walkway, flat canopy and fittings of the store and the motel are pieces in the download.

Aluminium and steel doors, storefront, motel door, windows and counter on their own

Walkway floor and roof, column, guard, stair, canopy, air conditioners and window bars on their own

Both come without furniture or signs.

The packs

One purchase gives you every pack below, so download only what your project needs. Each pack stands on its own: the common kit, that building's own doors, windows and fittings, its PSX material set, and its example buildings.

PackWhat's in it
HousesPSX textures, attic and basement parts, garages (detached and attached) and their doors, a covered walk, example houses and garages, each in its own PSX facade
Brick BuildingPSX textures, masonry casings, steel canopy, coach lantern, iron step rail, garages and their doors, the building and its garages, detached and attached, as examples
DinerPSX textures, shopfront doors, shop windows, timber canopy, its casings, two examples
HospitalPSX textures, hospital doors, steel windows, counter, tile and bump rail trims, two examples
Convenience StorePSX textures, storefront, flat canopy, roadside doors and windows, vinyl trim, two examples
MotelPSX textures, walkway, steel stair, room doors, sliding windows, counter, two examples

Every pack comes as two downloads: a Blender asset library with its example buildings, or glTF. The sizes are in the file list on this page.

The pieces

All 190 pieces of the kit, grouped

Kit pieces laid out on the grid

What's inside

  • Six PSX material sets, for the houses, the brick building, the diner, the hospital, the store and the motel: seamless textures with albedo, normal and ORM maps, and a painted image for each door model
  • 137 building pieces: walls, wall nodes, floors, foundation, stairs, roofs, porch, garage, fence
  • 56 door and window models with 5 hardware lines and motion data
  • 53 trim pieces: baseboard, wainscot, chair rail, crown, ceiling rose, each a straight, an inside corner and an outside corner
  • Garage walls, ramp and doors: swing, sliding, and an automatic sectional door with its opener, in three faces and two track heights
  • Attached garages: a low 1:2 roof set with its gables and eaves, a sunk garage front, a garage curb, steps from the garage into the house, and a covered walk (roof, ceiling, posts, flashing, light)
  • A picket fence (post, 2 m, 1 m and a gate), open eaves, a cupola, a hayloft door and knee braces
  • A folding attic ladder, rigged and animated, with attic and basement framing
  • Facade fittings: steel, timber and flat canopies, a coach lantern, an iron step rail, a frieze board, air conditioners, window bars, and casings for masonry walls and the diner
  • A covered walkway with a steel stair, columns and guards
  • A ceiling lamp, in every pack
  • Example buildings from the images above, as Blender files
  • Also in the download: realistic material sets for every building, and two furnished Blender scenes (a house and the diner)
  • Six building packs, each as a Blender asset library or glTF: take only what you need

Specs

Grid2 m
Storey3 m
Wall thickness25 cm
Door1.0 x 2.25 m
Window1.0 x 1.25 m, sill at 1.0 m
Tall window1.0 or 1.5 x 1.5 m, sill at 0.75 m
HeadsAll openings at 2.25 m
Stairs16 risers of 18.75 cm, 25 cm treads, 2 m wide

Free sample

Check the quality and the grid in your own engine first. The free sample, with PSX textures, has one wall, one wall with a door opening, one wall node, one floor tile and one door with its frame, in one material set, as .blend and .glb. Download it from the file list on this page.

The free sample: wall, wall with opening, node, floor and door

License

License. Use in any number of commercial or non-commercial games, films and other projects. You may not resell or redistribute the pieces as assets, on their own or in another pack, or use them to train AI models.

Updated 20 hours ago
Published 11 days ago
StatusReleased
CategoryAssets
Authorromegd
Tags3D, Asset Pack, Buildings, Environment, Horror, Modular, pack, ps1, PSX (PlayStation), Town
AI DisclosureAI Assisted, Graphics

Purchase

Get this asset pack and 4 more for $19.90 USD
View bundle
Buy Now
On Sale!
50% Off
$29.90 $14.95 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $14.95 USD. You will get access to the following files:

Houses - Blender (5 material sets + example buildings) 494 MB
Version 1.7.0
Houses - glTF (5 material sets) 77 MB
Version 1.7.0
Brick Building - Blender (2 material sets + example buildings) 173 MB
Version 1.7.0
Brick Building - glTF (2 material sets) 28 MB
Version 1.7.0
Diner - Blender (2 material sets + example buildings) 42 MB
Version 1.7.0
Diner - glTF (2 material sets) 17 MB
Version 1.7.0
Hospital - Blender (2 material sets + example buildings) 160 MB
Version 1.7.0
Hospital - glTF (2 material sets) 36 MB
Version 1.7.0
Convenience Store - Blender (2 material sets + example buildings) 225 MB
Version 1.7.0
Convenience Store - glTF (2 material sets) 83 MB
Version 1.7.0
Motel - Blender (2 material sets + example buildings) 275 MB
Version 1.7.0
Motel - glTF (2 material sets) 100 MB
Version 1.7.0

Download demo

Download
Gridhouse Free Sample (.blend + .glb) 1.6 MB
Version 1.7.0

Development log

Comments

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我看到你的其他的资源包里都包含了可以直接导入的unitypackage,但是这套资源里好像没有看到

This asset pack is still receiving updates, and a Unity package will be available soon!

Hi! I really want to buy your Gridhouse pack for my psychological horror game on Roblox, but unfortunately I can't complete the purchase.

I'm getting this Stripe error:

"Stripe doesn't currently support application fees for platforms in US with connected accounts in BR."

I also tried setting up PayPal, but I'm having problems with phone verification.

Do you sell Gridhouse anywhere else, such as Gumroad, Fab or Ko-fi, where I could pay directly by card?

I'd love to purchase it while the $14.95 launch discount is still available. Thank you!

Hi, and thanks for wanting to use Gridhouse in your game! That error comes from my side, not yours: it's a problem between my Stripe account in Brazil and itch.io, and it isn't caused by your card. I've just changed a setting that should fix it. Could you try the card payment once more and let me know what happens? If you get the same error, you won't be charged, and I'll switch to another solution. Right now the pack is only on itch.io, but don't worry about the discount: the $14.95 price will still be there for you.

Hey! Just wanted to let you know that the payment went through successfully this time! :)

Thank you so much for taking the time to look into the issue and fix it so quickly. I really appreciate your help and the fact that you were willing to make sure I could still get the pack at the discounted price.

Your work is genuinely amazing, and Gridhouse is exactly the kind of environment I've been looking for to create my psychological horror game on Roblox. I can't wait to start working with it!

Thanks again, and keep up the awesome work! ❤️

So glad it worked! Thank you for your patience and for trying again, you really helped me fix this. Good luck with your psychological horror game, I'd love to see it when it's ready!

hi there

hi man